Shader "ParticlesAdditiveAreaClip"
{
Properties
{
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
_MainTex ("Particle Texture", 2D) = "white" {}
_Area ("Area", Vector) = (0,0,1,1)
}
Category
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Blend SrcAlpha One
AlphaTest Greater .01
ColorMask RGB
Cull Off
Lighting Off
ZWrite Off
Fog { Color (0,0,0,0) }
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_particles
#include "UnityCG.cginc"
sampler2D _MainTex;
fixed4 _TintColor;
float4 _Area;
struct appdata_t
{
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float2 worldPos : TEXCOORD1;
};
float4 _MainTex_ST;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
o.color = v.color;
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xy;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
bool inArea = i.worldPos.x >= _Area.x && i.worldPos.x <= _Area.z && i.worldPos.y >= _Area.y && i.worldPos.y <= _Area.w;
return inArea? 2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord) : fixed4(0,0,0,0);
}
ENDCG
}
}
}
}
using System; using UnityEngine; [RequireComponent(typeof(UIPanel))] public class CustomUIClipper : MonoBehaviour { private const string ShaderName = "ParticlesAdditiveAreaClip"; private const float ClipInterval = 0.5f; private UIPanel m_targetPanel; private Shader m_shader; private void Start() { // find panel m_targetPanel = GetComponent<uipanel>(); if (m_targetPanel == null) throw new ArgumentNullException("Cann't find the right UIPanel"); if (m_targetPanel.clipping != UIDrawCall.Clipping.SoftClip) throw new InvalidOperationException("Don't need to clip"); m_shader = Shader.Find(ShaderName); //if (!IsInvoking("Clip")) // InvokeRepeating("Clip", 0, ClipInterval); Clip(); } private Vector4 CalcClipArea() { var clipRegion = m_targetPanel.finalClipRegion; var nguiArea = new Vector4() { x = clipRegion.x - clipRegion.z / 2, y = clipRegion.y - clipRegion.w / 2, z = clipRegion.x + clipRegion.z / 2, w = clipRegion.y + clipRegion.w / 2 }; var uiRoot = m_targetPanel.root; var pos = m_targetPanel.transform.position; var rate1 = (float)Screen.width / (float)Screen.height; var rate2 = (float)uiRoot.manualWidth / (float)uiRoot.manualHeight; const float h = 2f; var w = h * rate1; var tempH = h / uiRoot.manualHeight; var tempW = w / uiRoot.manualWidth; var tempRate = Mathf.Max(tempW, tempH); if (rate1 < rate2) { tempRate = Mathf.Min(tempW, tempH); } var result = new Vector4() { x = pos.x + nguiArea.x * tempRate, y = pos.y + nguiArea.y * tempRate, z = pos.x + nguiArea.z * tempRate, w = pos.y + nguiArea.w * tempRate }; return result; } private void Clip() { var clipArea = CalcClipArea(); var renderers = GetComponentsInChildren<renderer>(); for (var i = 0; i < renderers.Length; ++i) { var mat = renderers[i].material; if (mat.shader.name != ShaderName) mat.shader = m_shader; mat.SetVector("_Area", clipArea); } } }